import { vec3 } from 'gl-matrix';
/** Epsilon floating point value. */
export const EPSILON = 0.000001;
export const PI_OVER_2 = Math.PI * 0.5;
/** Zero vector3. */
export const ZERO_VEC3 = vec3.zero(vec3.create());
/** x axis. */
export const RIGHT = vec3.set(vec3.create(), 1, 0, 0);
/** y axis. */
export const UP = vec3.set(vec3.create(), 0, 1, 0);
/** z axis. */
export const FORWARD = vec3.set(vec3.create(), 0, 0, -1);
