## 1.6.0

Powerful meshlet emulation technology that enables rendering hundreds of millions of polygons on the web,
and tens of millions on mobile.

The new geometry pipeline allows frustum culling not only entire meshes (as previously possible on our
Multidraw renderer), but also parts of meshes, and comes with an efficient hierarchical LOD cluster culling
implementation.

Wonderland Engine 1.6.0 also comes with an efficient, mobile-optimized SSAO implementation (GTAO).

## Changelog

**Editor**
- Fix crash when copy & pasting objects from another project when linked scene files do not exist there
- Disable duplicate UV mesh import by default

**Engine**
- Add meshlet implementation
- Add GTAO implementation

**JS API**
- Add `scene.ssao` to control SSAO settings at runtime
